Simulation-based learning for health training
The use of educational video games in medical training has proven to be an innovative and effective strategy to improve learning and knowledge retention. Game-Based Learning (GBL) allows students to face real clinical situations in simulated environments, which helps them develop practical decision-making skills without putting patient safety at risk. This approach encourages repetitive practice, real-time problem-solving, and experiential learning, key factors for the training of highly skilled health professionals.
This type of tool allows for significant cost savings in clinical training. The digitization of practices reduces the need for costly physical infrastructures and disposable clinical material, offering a sustainable and scalable alternative for universities and healthcare institutions. For teachers, it facilitates the monitoring of student progress through objective data, standardizes teaching, and allows for the personalization of learning based on individual performance.
Compass Digital leads the development of educational video games for clinical training
From Compass Digital, we have carried out an innovative digitization project in the field of clinical training, with the development of educational video games aimed at simulating medical practices. This service, funded within the Recovery, Transformation and Resilience Plan, aims to improve the acquisition of skills by Health Sciences students through a highly technical and gamified virtual environment.
In this project, we have combined our deep functional knowledge in the healthcare sector with our expertise in the development of virtual simulation environments. Thanks to our experience, we have designed interactive tools that transform the way future healthcare professionals learn and prepare for the real world
Clinical video games to improve training
Compass Digital has developed different video games that include the simulation of clinical cases such as asthma, hemorrhagic shock, coma, acute myocardial infarction (STEMI), advanced life support (ALS) with defibrillable and non-defibrillable rhythm, eclampsia, as well as the development of a SCORM package generator for the integration of the results obtained by the students in the learning management system (LMS) of the UCM.
Each video game is designed to provide an experiential learning experience, allowing students to practice the diagnosis, treatment, and management of complications in a safe and risk-free environment.
Benefits of simulation-based learning
Gamification in medical education has proven to be a highly effective tool to improve knowledge retention and student confidence in clinical decision-making. Thanks to these video games, students will be able to face critical situations in a controlled environment, perfecting their skills and reducing the error rate in the management of real cases.
Among the main benefits of the project are:
- Improvement in the clinical competence of health professionals.
- Increase in the confidence and practical skills of students.
- Reduction of errors in clinical care, thanks to prior practice in virtual environments.
- Adaptation of content to the latest clinical guidelines and studies, ensuring up-to-date training.
At Compass Digital, we believe that technology can play a crucial role in healthcare training, and this project is a reflection of our commitment to innovation. Our team of experts has worked closely with healthcare specialists to ensure that each simulation faithfully reflects real clinical challenges.